研究论文
Gamified Proposal to Stimulate Reading in Primary School Students
Hugo Arias-Flores, Blanca Montenegro, Mireya Zapata
Universidad Indoamérica
来源Lecture notes in networks and systems
年份2023
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逐年被引趋势
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2
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1.79
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同类平均 = 1
同类平均 = 1
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学术脉络
学科主题
社会科学Educational Games and Gamification
Scientific Research and Technology
参考文献 8
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
被引 1,395Christo Dichev, Darina Dicheva · International Journal of Educational Technology in Higher Education · 2017
Funprog: A Gamification-Based Platform for Higher Education
被引 8Mariuxi Tejada-Castro, Maritza Aguirre-Munizaga, Elke Jacqueline Yerovi Ricaurte · Communications in computer and information science · 2018
The impact of gamification on students’ learning, engagement and behavior based on their personality traits
被引 489Rodrigo Smiderle, Sandro José Rigo, Leonardo Brandão Marques · Smart Learning Environments · 2020
此处列出前 3 条
引用本文 2
Innovative Gamification in the Digital Age: Improving Reading Comprehension Elementary School Students
被引 0Sri Wulan Anggraeni, Depi Prihamdani, Yayan Alpian · Jurnal Pedagogi dan Pembelajaran · 2026
Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture
被引 0Kevin Valencia-Aragón, Hugo Arias-Flores, Mireya Zapata · Lecture notes in computer science · 2025
按被引量排序,此处列出前 3 条