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Adolescents’ videogame play, need satisfaction, and self-esteem: a self-determination perspective
Edward John Noon, Luca Carbone, Brent Swinnen, Laura Vandenbosch
Leeds Trinity University KU Leuven Hogeschool PXL
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学术脉络
学科主题
社会科学Motivation and Self-Concept in Sports
Impact of Technology on Adolescents · Behavioral Health and Interventions
参考文献 46
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Does autonomy increase with age? Comparing the goal motivations of college students and their parents
被引 59Kennon M. Sheldon, Linda Houser‐Marko, Tim Kasser · Journal of Research in Personality · 2005
Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games
被引 264Andrew K Przybylski, Netta Weinstein, Richard M. Ryan · CyberPsychology & Behavior · 2009
此处列出前 3 条
引用本文 8
Place attachment enhances adolescents’ subjective well-being via basic psychological needs satisfaction in the context of peer rejection
被引 5Ying Yang, Yuqing Jin, Yuxin Wang · Journal of Environmental Psychology · 2025
Ortaokul Öğrencilerinde Dijital Oyun Bağımlılığının Psikolojik İyi Oluş, Yaşam Doyumu ve Öz-Yeterlikle İlişkisi
被引 0Zeynep Aleyna Peçe, Meliha Tuzgöl Dost · Buca eğitim fakültesi dergisi (Online)/Buca Eğitim Fakültesi dergisi · 2026
A Toxic Feedback Loop? The Relationship Between Performance-Contingent Self-Esteem and Toxic Communication in Adolescent Videogame Play
被引 0Edward John Noon, Luca Carbone, Brent Swinnen · Mass Communication & Society · 2026
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