研究论文
Game as a medium strategies and implications of the international communication of ‘Black Myth Wukong’ in the perspective of transcultural communication
Ming Hu, Xin Zhao
Leshan Normal University Shanghai University of Sport
来源International Communication of Chinese Culture
年份2025
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逐年被引趋势
320
25
326
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4
被引次数 · OpenAlex
7.79
领域内被引倍数
同类平均 = 1
同类平均 = 1
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同领域 · 同年份 · 同类型
8
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学术脉络
学科主题
社会科学Media, Gender, and Advertising
Asian Culture and Media Studies
参考文献 8
Media Making: Mass Media in a Popular Culture
被引 124Denis McQuail · Journalism & Mass Communication Quarterly · 1998
The study of ethnomusicology: thirty-one issues and concepts
被引 509Choice Reviews Online · 2006
Culture and point of view
被引 866Richard E. Nisbett, Takahiko Masuda · Proceedings of the National Academy of Sciences · 2003
此处列出前 3 条
引用本文 4
Authentically exotic: understanding how video games foster cultural adaptation and destination image formation among foreign players
被引 1Xialei Duan, Renyu Guo · Journal of Hospitality and Tourism Technology · 2025
Transnational Proximity and the Acceptance of Genshin Impact Among American Players
被引 0Shuying You, Jieyun Fang, Zhaoyuanlong Yan · International Journal of Human-Computer Interaction · 2026
Recognizing beauty, engaging with goodness, and approaching truth: foreign players’ cross-cultural identification with Chinese culture through Black Myth: Wukong
被引 0JunHua Chen, Lin Chen · Cogent Arts and Humanities · 2026
按被引量排序,此处列出前 3 条