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A systematic literature review of empirical evidence on computer games and serious games
Thomas Connolly, Elizabeth Boyle, Ewan MacArthur, Thomas Hainey, James Boyle
University of the West of Scotland University of Strathclyde
来源Computers & Education
年份2012
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逐年被引趋势
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2,857
被引次数 · OpenAlex
24.21
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同类平均 = 1
同类平均 = 1
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学术脉络
学科主题
社会科学Educational Games and Gamification
Impact of Technology on Adolescents · Child Development and Digital Technology
参考文献 105
Homeless: it’s no game - measuring the effectiveness of a persuasive videogame
被引 21Terrance James Lavender · Summit (Simon Fraser University) · 2008
An exploration of motives in sport video gaming
被引 123Yongjae Kim, Stephen Ross · International Journal of Sports Marketing and Sponsorship · 2006
The motivations of adolescents who are addicted to online games: a cognitive perspective.
被引 111Chin‐Sheng Wan, Wen‐Bin Chiou · PubMed · 2007
此处列出前 3 条
引用本文 2,857
Gamifying learning experiences: Practical implications and outcomes
被引 1,990Adrián Domínguez‐Díaz, Joseba Saenz-de-Navarrete, Luis de‐Marcos · Computers & Education · 2013
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
被引 1,671Juho Hamari, David J. Shernoff, Elizabeth Rowe · Computers in Human Behavior · 2015
按被引量排序,此处列出前 3 条