综述
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Elizabeth Boyle, Thomas Hainey, Thomas Connolly, Grant Gray, Jeffrey Earp, Michela Ott, Theodore Lim, Manuel Ninaus 等 10 位
University of the West of Scotland Istituto per le Tecnologie Didattiche Heriot-Watt University University of Graz
来源Computers & Education
年份2015
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逐年被引趋势
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16221
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关键指标
1,121
被引次数 · OpenAlex
16.50
领域内被引倍数
同类平均 = 1
同类平均 = 1
前 0.1%
引用位次
同领域 · 同年份 · 同类型
同领域 · 同年份 · 同类型
172
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学术脉络
学科主题
社会科学Educational Games and Gamification
Impact of Technology on Adolescents · Flow Experience in Various Fields
参考文献 172
Educational psychology: the impact of psychological research on education
被引 19Lisa Woolfson · 2011
Learning Gains for Core Concepts in a Serious Game on Scientific Reasoning.
被引 19Carol Forsyth, Philip I. Pavlik, Arthur C. Graesser · 2012
New Digital Energy Game, the Use of Games to Influence Attitudes, Interests, and Student Achievement in Science.
被引 4Venita R. Holmes · 2012
此处列出前 3 条
引用本文 1,121
Mapping research in student engagement and educational technology in higher education: a systematic evidence map
被引 1,004Melissa Bond, Katja Buntins, Svenja Bedenlier · International Journal of Educational Technology in Higher Education · 2020
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
被引 913Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch · Computers in Human Behavior · 2021
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
被引 668Shurui Bai, Khe Foon Hew, Biyun Huang · Educational Research Review · 2020
按被引量排序,此处列出前 3 条