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Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Emmanuel O. Acquah, Heidi T. Katz
Åbo Akademi University
来源Computers & Education
年份2019
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学术脉络
学科主题
社会科学Educational Games and Gamification
Innovative Teaching and Learning Methods · Technology-Enhanced Education Studies
参考文献 80
被引 141
Cultural Framing of Computer/Video Games.
被引 301Kurt Squire · 2002
Out-of-school digital gameplay and in-school L2 English vocabulary outcomes
被引 254Pia Sundqvist, Peter Wikström · System · 2015
此处列出前 3 条
引用本文 252
Indonesia Education Readiness Conducting Distance Learning in Covid-19 Pandemic Situation
被引 370Madziatul Churiyah, Sholikhan Sholikhan, Filianti Filianti · International Journal of Multicultural and Multireligious Understanding · 2020
The effects of competition in digital game-based learning (DGBL): a meta-analysis
被引 149Ching‐Huei Chen, Chun-Chao Shih, Victor Law · Educational Technology Research and Development · 2020
From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach
被引 133Danial Hooshyar, Margus Pedaste, Yeongwook Yang · Journal of Educational Computing Research · 2020
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