Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
Abdullah M. Al‐Ansi, Abdullah M. Al‐Ansi, Mohammed Jaboob, Askar Garad, Ahmed Al-Ansi, Ahmed Al-Ansi
Thamar University Saint-Petersburg State University of Telecommunications Dhofar University Muhammadiyah University of Yogyakarta
阅读操作
确认中在文库中上传 PDF 后可生成中文音频讲解。
摘要与影响
Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized learning approaches through immersive digital experience, interactive environment, simulation and engagement. Yet, these technologies are in developing stage and require massive investment and mass customization to meet the high demand in education. This comprehensive review aims to frame AR and VR development in education during the last twelve years. By adopting text mining and topic analysis approaches, a total of 1536 articles were selected for further analysis. These articles were selected from Scopus database based on specific criteria where titles, keywords and abstracts were extracted for analysis by WordStat. Hypotheses were formulated based on the prior works of AR and VR in education and being processed and evaluated to unvield state of art of AR and VR literature development, applications, advantages and future directions. Results reveal that adoption of AR and VR in education have exponential growth during recent years where wearable device have gain the large portion of this development. Based on secondary data, results also reveal the gap in implementing and customizing these technologies quickly in educational institutions. As AR and VR technologies rapidly develop and become mature, more educational applications emerge in learning process. Researchers are recommended to keep in pace to discover gaps of AR and VR transition to education and create effective adaptability approaches to gain more benefits of these technologies development.
逐年被引趋势
关键指标
同类平均 = 1
同领域 · 同年份 · 同类型
Google Scholar 与 OpenAlex 的被引统计范围不同,数值存在差异属正常。
AI 辅助阅读
依据:摘要
可就本文提问;依据不足时会说明。
学术脉络
学科主题
计算机 / AIAugmented Reality Applications
Virtual Reality Applications and Impacts · Educational Games and Gamification
参考文献 80
此处列出前 3 条
引用本文 655
按被引量排序,此处列出前 3 条