International players’ perceptions of localization in their gameplay experiences
Hao Hsu, Minako O’Hagan
University of Auckland
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摘要与影响
Game localization is the complex industrial process of adapting digital games linguistically, culturally and technically, seeking to deliver a gameplay experience as close as possible to that of the original. Guided by Livingston’s (2018) Review Analysis methodology combined with thematic analysis, we tap into user reviews of the Taiwanese game Detention ( Red Candle Games 2017 ) in Simplified Chinese, English and Japanese, to gauge and compare player experiences in relation to localization, and explore the scope of review data for player-focused game localization research. Our qualitative analysis implicates culturalization as an impactful underlying factor in shaping the gameplay experience, for which translation issues remain opaque. As long as certain limitations are acknowledged, real-world data such as Steam user reviews provide an alternative source that is high in ecological validity, offering promising scope for future player-focused game localization research towards enriching the international dimension of Games User Research.
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社会科学Digital Games and Media
Educational Games and Gamification · EFL/ESL Teaching and Learning
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