An Introduction to Gamification: Adding Game Elements for Engagement
Tara Julie Brigham
Mayo Clinic Mayo Clinic in Florida
阅读操作
确认中在文库中上传 PDF 后可生成中文音频讲解。
摘要与影响
Gamification is defined as the use of game design elements in a nongame context. While gamification is not a new concept, new dynamics are unfolding that may cause more businesses, educators, and librarians to consider the use of game-like elements into future endeavors. In addition to more generation Y or millennials entering higher education and the workplace, there has been a significant acceptance of routinely using smartphones and playing games. This column will explain what gamification is, provide an overview of the benefits and concerns surrounding gamification, and describe how and where it is currently being used.
逐年被引趋势
关键指标
同类平均 = 1
同领域 · 同年份 · 同类型
Google Scholar 与 OpenAlex 的被引统计范围不同,数值存在差异属正常。
AI 辅助阅读
依据:摘要
可就本文提问;依据不足时会说明。
学术脉络
学科主题
社会科学Educational Games and Gamification
Digital Games and Media · Virtual Reality Applications and Impacts
参考文献 12
此处列出前 3 条
引用本文 193
按被引量排序,此处列出前 3 条