A High-Performance Area-Efficient Multifunction Interpolator
Stuart F. Oberman, Michael Siu
Nvidia (United States)
内容与影响
This paper presents the algorithms and implementation of a high-performance functional unit used for multiple interpolation applications. Graphics processing units (GPUs) frequently perform two classes of floating point interpolation within programmable shaders: per-pixel attribute interpolation and transcendental function approximation. We present a design that efficiently performs both classes of interpolation on a shared functional unit. Enhanced minimax approximations with quadratic interpolation minimize lookup-table sizes and datapath widths for fully-pipelined function approximation. Rectangular multipliers support both sign-magnitude and two's complement inputs of variable widths. Superpipelining is used throughout the design to increase operating frequency and interpolation throughput while maximizing area efficiency.
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计算机 / AINumerical Methods and Algorithms
Digital Filter Design and Implementation · Parallel Computing and Optimization Techniques
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