Viral challenges as a digital entertainment phenomenon among children. Perceptions, motivations and critical skills of minors
Beatriz Feijóo, Charo Sádaba, Jesús Segarra‐Saavedra
Universidad Internacional de La Rioja Universidad de Navarra University of Alicante
阅读操作
确认中在文库中上传 PDF 后可生成中文音频讲解。
摘要与影响
This research aims to gain insight on the perception that minors have of viral challenges as an entertainment format and the motivations behind their participation in this digital entertainment phenomenon. A qualitative study was performed by way of twelve focus groups with sixty-two minors aged between eleven and seventeen years from Spain. For minors, viral challenges represent a form of entertainment in an interactive context, perceived as innocuous, ephemeral content from which nothing more is required than for the user to have a good time. This appears to lead the minors interviewed to ignore the meaning and origin of the viral challenges they visualise and share, neither do they regard this to be necessary. It is also important to underline the relativisation of risk and danger in favour of spectacularisation and virality.
逐年被引趋势
关键指标
同类平均 = 1
同领域 · 同年份 · 同类型
Google Scholar 与 OpenAlex 的被引统计范围不同,数值存在差异属正常。
AI 辅助阅读
依据:摘要
可就本文提问;依据不足时会说明。
学术脉络
学科主题
计算机 / AIMedia and Digital Communication
Impact of Technology on Adolescents · Child Development and Digital Technology
参考文献 42
此处列出前 3 条
引用本文 9
按被引量排序,此处列出前 3 条