A Survey on AI Smart Glasses for Wearable Intelligence from Egocentric Sensing to Agentic Personalization
Yuan Xu, Yi Wang, Zhuohang Jiang, Haohao Qu, Yujuan Ding, Shanru Lin, Guoliang Xing, Hongxia Yang 等 11 位
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摘要与影响
Recent advances in artificial intelligence (AI) are reshaping smart glasses from egocentric capture and display devices into platforms for wearable intelligence. Smart glasses increasingly serve as wearable AI systems that connect first-person observation with real-time assistance under strict form-factor constraints. We frame this transition through the lens of AI smart glasses and define them as a system-level concept in which egocentric sensing, resource-aware computing, intelligent reasoning, multimodal interaction, and real-world application constraints are co-designed for personalized assistance in the physical world. To systematically study this perspective, we organize the survey around four connected dimensions. First, we examine the hardware foundation that bounds sensing, computation, feedback delivery, and sustained deployment. Second, we study wearable intelligence, where egocentric signals are transformed into perceptual, contextual, and agentic capabilities. Third, we discuss interaction design, through which users request, receive, correct, and regulate assistance during ongoing activity. Fourth, we analyze application scenarios across healthcare, accessibility, situated learning, daily life assistance, cultural tourism, and industrial support, showing how domain requirements reshape system design and evaluation. We further identify five cross-cutting research challenges for future AI smart glasses: next-generation hardware, trustworthy egocentric intelligence, lifelong personalized memory, proactive intelligence, and embodied foundation models. By centering smart glasses as wearable-intelligence platforms, this survey provides a unified framework for organizing technologies, applications, and open challenges in this emerging area.
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计算机 / AIAugmented Reality Applications
Interactive and Immersive Displays · Context-Aware Activity Recognition Systems