Applying game-based learning to a primary school class in computer science terminology learning
Bolganay Kaldarova, Bakһytzһan Omarov, Lyazzat Zhaidakbayeva, Abay Tursynbayev, Gulbakhram Beissenova, Bolat Kurmanbayev, Almas Anarbayev
South Kazakhstan Medical Academy University of International Business International University of Tourism and Hospitality M.Auezov South Kazakhstan State University
内容与影响
Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accomplishment motivation consequences have been researched extensively. The purpose of this research was to see how successful Game-Based Learnings are in motivating primary school kids to attain academic success. Fifty primary school students in two focus groups participated in the experiment during 10 weeks to test the involvement of game based learning to pupils. Results There are two kind of measurements were applied in identifying benefits of game based learning. First, one is the questionnaire that students answered to questions in three categories as Impression, Usability, and User Interface. Second part of measurement is downloading and uploading of hometasks, and their academic performance. Approximately 90% of the students found the game based learning to be beneficial in their studies and remembering computer science terminologies. The children were satisfied with its functionality and ease of use. Discussion The results can be useful for educators, instructional and game designers, and researchers from implementation, design and research perspectives.
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社会科学Educational Games and Gamification
Teaching and Learning Programming · Digital Games and Media
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