Multimodal Cross-Cultural Communication in Black Myth: Wukong (2024)
Feng He, Lisi Liang
Guangdong University of Foreign Studies
阅读操作
确认中在文库中上传 PDF 后可生成中文音频讲解。
摘要与影响
With growing cultural consciousness, Chinese are increasingly exploring traditional Chinese cultural heritage, utilizing rapidly evolving digital technologies for cultural innovation and international dissemination. The “gaming plus culture” transmission model exemplifies this trend. The profound depth of Chinese traditional culture provides expansive potential for game development, and Chinese-produced games are garnering increasing international attention. As China’s first AAA game, Black Myth: Wukong, adapted from Journey to the West, leverages robust gaming resources while incorporating elements from literature, philosophy, music, architecture, and other domains, serving as a paradigmatic example of cross-cultural communication. This study employs Delu Zhang’s (2019) comprehensive framework for multimodal discourse analysis to examine the English promotional videos and main storyline cutscenes of Black Myth: Wukong (2024). The study encompasses three dimensions: cultural-loaded elements, contextual elements, and non-verbal expressions. It investigates the characteristics of translation across these dimensions, the relationships between different modalities, and how these modalities collectively construct textual meaning.
逐年被引趋势
暂无年度引用数据
关键指标
同类平均 = 1
同领域 · 同年份 · 同类型
Google Scholar 与 OpenAlex 的被引统计范围不同,数值存在差异属正常。
AI 辅助阅读
依据:摘要
可就本文提问;依据不足时会说明。
学术脉络
学科主题
社会科学Asian Culture and Media Studies