Influence of Gamification on Students’ Motivation in using E-Learning Applications Based on the Motivational Design Model
Wan Mohd Amir Fazamin Wan Hamzah, Noraida Haji Ali, Md Yazid Mohd Saman, Mohd Hafiz Yusoff, Azliza Yacob
Universiti Malaysia Terengganu TATI University College
阅读操作
确认中在文库中上传 PDF 后可生成中文音频讲解。
摘要与影响
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In order to ensure students is motivated to use e-learning, motivational design has been used during the development process of e-learning applications. The use of gamification in learning context can help to increase student motivation. The ARCS+G model of motivational design is used as a guide for the gamification of learning. This study focuses on the influence of gamification on students’ motivation in using e-learning applications based on the ARCS+G model. Data from the Instructional Materials Motivation Scale used, were gathered and analysed for comparison of two groups (one control and one experimental) in attention, relevance, confidence, and satisfaction categories. Based on analysis of the result, students from the experimental group are more motivated to use e-learning applications compared with the controlled group. This proves that gamification affect students’ motivation when used in e-learning applications.
逐年被引趋势
关键指标
同类平均 = 1
同领域 · 同年份 · 同类型
Google Scholar 与 OpenAlex 的被引统计范围不同,数值存在差异属正常。
AI 辅助阅读
依据:摘要
可就本文提问;依据不足时会说明。
学术脉络
学科主题
社会科学Educational Games and Gamification
Educational Technology and E-Learning · Multimedia Learning Systems
参考文献 19
此处列出前 3 条
引用本文 93
按被引量排序,此处列出前 3 条