Gamers never play alone: An interface-centred analysis of online video gaming
Carlos Alberto Scolari, Fernanda Pires, María-José Masanet
Universitat Pompeu Fabra Universitat Autònoma de Barcelona Universitat de Barcelona
阅读操作
确认中在文库中上传 PDF 后可生成中文音频讲解。
摘要与影响
Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and technological actors relate to each other and different processes are carried out. The article draws the data from empirical research with teens carried out in eight countries. It analyses the teenagers’ online playing experience as an interface, understood as a ‘network of actors’ that goes beyond the single video gaming device (console, PC, etc.). This work also presents a map of actors, relationships and processes of the online video gaming interface, paying particular attention to the tensions and critical issues that arise, from a perspective that, in further studies, could be expanded to other practices.
逐年被引趋势
关键指标
同类平均 = 1
同领域 · 同年份 · 同类型
Google Scholar 与 OpenAlex 的被引统计范围不同,数值存在差异属正常。
AI 辅助阅读
依据:摘要
可就本文提问;依据不足时会说明。
学术脉络
学科主题
社会科学Digital Games and Media
Media and Digital Communication · Impact of Technology on Adolescents
参考文献 25
此处列出前 3 条
引用本文 8
按被引量排序,此处列出前 3 条