美术死后怎样:亚文性与艺术事件的元语法
Zhongchen Wu
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摘要与影响
《美术死后怎样:亚文性与艺术事件的元语法》从事件出发,以一套新视角为艺术建立了一种横跨文化、媒介的共同语法,让不同媒介、学科、文化与评论体系中的艺术判断能够彼此定位、比较和翻译,为游戏的作品本体、人工智能与人类创作等课题提供了新洞见。全书以事件(Gelimp)为基本单位,提出“亚文性”、“亚文体验”等概念,并赋予“艺术性”一词新的解读,尝试调和艺术的审美论与制度论、美学的唯实论与观念论这两组矛盾。 本书还在现有学科建设较为充分的西方艺术史中提出“三次艺术危机”叙事,引出八类亚文性与“十艺”艺术分类,这些工具的新视角为更加全球化、更加去西方中心化、去殖民化的艺术史重述提供方法基础。书末,作者以阿布拉莫维奇《韵律系列》与《我的世界》作为案例,在相差较为悬殊的两个尺度下对系统进行了压力测试,验证了这套语法的分析实践能力。 When Art Fails to Be Fine: Arvincing, the Grammar of Art develops an event-based grammar for art across cultures and media. It provides a shared descriptive interface through which artistic judgments from different media, disciplines, cultures, and critical traditions can be located, compared, and translated, while offering new ways to approach questions such as the ontology of games and the changing relation between artificial intelligence and human creation. Taking the gelimp (event) as its basic unit, the book introduces concepts including “Arvincing”, “Arvincing Experience”, and “Artisity,” attempting to mediate two long-standing tensions: between aesthetic and institutional accounts of art, and between realist and idealist accounts of aesthetics. Taking the comparatively well-developed field of Western art history as a point of entry, the book proposes a narrative of three “crises of art,” from which it develops the Eight Modes of Arvincing and the Ten Arts taxonomy. The analytical tools developed through this account extend beyond Western art history, offering a foundation for more global and decolonial histories of art that no longer take the West as their default center. The book closes with Marina Abramović’s Rhythm Series and Minecraft as two cases at radically different scales, stress-testing the system and demonstrating the grammar’s practical analytical range.
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社会科学Visual Culture and Art Theory
Art, Politics, and Modernism · Art, Aesthetics, and Perception