The Investigation on Using Unity3D Game Engine in Urban Design Study
Aswin Indraprastha, Michihiko Shinozaki
Shibaura Institute of Technology
阅读操作
确认中在文库中上传 PDF 后可生成中文音频讲解。
摘要与影响
Developing a virtual 3D environment by using game engine is a strategy to incorporate various multimedia data into one platform.The characteristic of game engine that is preinstalled with interactive and navigation tools allows users to explore and engage with the game objects.However, most CAD and GIS applications are not equipped with 3D tools and navigation systems intended to the user experience.In particular, 3D game engines provide standard 3D navigation tools as well as any programmable view to create engaging navigation thorough the virtual environment.By using a game engine, it is possible to create other interaction such as object manipulation, non playing character (NPC) interaction with player and/or environment.We conducted analysis on previous game engines and experiment on urban design project with Unity3D game engine for visualization and interactivity.At the end, we present the advantages and limitations using game technology as visual representation tool for architecture and urban design studies.
逐年被引趋势
关键指标
同类平均 = 1
同领域 · 同年份 · 同类型
Google Scholar 与 OpenAlex 的被引统计范围不同,数值存在差异属正常。
AI 辅助阅读
依据:摘要
可就本文提问;依据不足时会说明。
学术脉络
学科主题
工程3D Modeling in Geospatial Applications
Computer Graphics and Visualization Techniques · Architecture and Computational Design
参考文献 6
此处列出前 3 条
引用本文 94
按被引量排序,此处列出前 3 条